So as marketers finalize their budgets for 2018, they should plan to spend more on augmented reality initiatives because it will have a business-driving impact on both their digital and CX strategies—two things that we know are top priorities for them. It just requires designing AR for utility rather than entertainment.
54 percent of respondents play games with other people, including friends (40 percent) and family members (21 percent).
– 2016 Entertainment Software Association’s annual report
I regard [Augmented Reality] as a big idea like the smartphone… it’s for everyone.
I view AR like I view the silicon here in my iPhone,
it’s not a product per se, it’s a core technology.
50 million Americans will be using augmented reality in the next year.